GAME-BASED LEARNING ON GAMELAN MUSICAL INSTRUMENT

Anwar Farhan Zulkeplay, Mohd Nabil Zulhemay, Albin Lemuel Kushan, Nik Nur Sabrina Nik Sabri

Abstract


Gamelan is a local art form primarily linked to the Hindu-Buddhist civilization that ruled early Indonesia. In 1811, it was transported from Riau-Lingga to Malay culture through a Royal marriage. Since then, it has been played by locals for ages. However, analysis in this study shows the absence of more engaging learning tools for traditional instruments like Gamelan. Therefore, this study initiates a project to develop Game-Based Learning (GBL) applications on Gamelan musical instruments for young children. The main objective of this project is to design and develop the GBL application of Gamelan musical instruments and to evaluate the User Experience (UX) of the application. This objective is aligned with the purpose of this project which is to transfer knowledge about Gamelan instruments to the younger generations more engagingly and enjoyably. Engagement and enjoyment factors are covered in the UX evaluation. Development Lifecycle (GDLC) is adopted as a development methodology for this project to ensure a systematic process in this work. UX questionnaire is used as a data collection strategy to gain feedback from respondents. This study's efforts to create an interactive learning platform for Gamelan have yielded promising results, with positive user feedback. The mean score for positive UX is 88.68% indicating that most of the respondents are engaged and enjoy the application. Unifying innovative approaches such as GBL to traditional cultural heritage potentially facilitates the preservation of our nation’s art. The uniqueness of the culture must be preserved and shown in future generations so that it is not swallowed by time.


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